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The {Fifth} Doctor ([personal profile] pinkishgray) wrote2023-12-18 01:35 pm

OOC: Ruby City App

PLAYER
Name: Box
Age: 25
Personal Journal: [personal profile] unseenbox
E-mail: boxofgrenades@gmail.com
AIM/MSN/etc: AIM: bardwithnoname Plurk: likeabox

CHARACTER
Name: The Fifth Doctor
Canon: Doctor Who
Age: Working off a rough timeline (Four says he’s about 750 once, and Ten usually gives his as 900 and something), Five’s probably around 800 years old. Ish. Five looks much, much younger than this, though, about late twenties to early thirties, except for the eyes.
Timeline: Directly after The Five Doctors
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Five is very kind. He’s so lovely sometimes it hurts. He’s quick to ask how people are, whether they’re a companion he just found again or someone he’s met for the first time. He tends to mean it, too. Affable and polite, he comes across as especially soft and squishy. If anything defines him, it’s this befuddled niceness. He’s got kindness enough for everyone, it seems, even willing to extend a traveling invitation to someone trying to kill him (although not particularly hard). He’s slow to assert himself as an authority in a crisis, preferring to gather all the little bits of data before acting, as well as having to work to earn the trust of others due to his, well, apparent youth.

Five is very kind. That doesn’t mean he’s stupid. To the contrary, he can be remarkably cunning. He’s extremely curious, which causes about as much trouble as it solves. When he’s trying to solve a puzzle, he can get excited to the point of babbling. If he’s being particularly clever, he’ll wear brainy specs while he’s working. Even while being very very sharp, he’s still defined by his kindness. His favorite method of information gathering is asking other people questions as if they were discussing the weather. He’s equally capable of faking the pleasantries while he engages in some villain foiling while they’re not paying attention, although his diversions are not as subtle as he thinks they are. He can also pull off gambits surprisingly well, as a certain Time Lord named the Master knows very well first hand.

Five is very kind. That doesn’t mean he’s harmless. Making him angry is, in fact, the exact opposite of a good idea. When he gets angry, not just righteously outraged at current scenario B but truly absolutely angry, it is a very good idea to take a cue from him and start running. Now, he does tend to lose his temper easily, especially early on, and often with his companions when they wander off, cause trouble, or otherwise kick up a fuss. Also worth noting is his distinct tendency towards sarcasm in the face of mortal peril, as well as a habit for quipping whenever he’s given the chance. That’s all different than Five when he’s angry to the very soul, though. He actually gets very, very short when he’s truly been pushed over the edge. In that state, Five once shot a dying cyberman in the chest. Twelve times. He also stood and *watched* the Master burn to death. He's well over it.

Five is very kind. That doesn’t mean he’s spineless. Even if he does spend most of his time running. He’s got a very noble sort of courage. This means that he’s quick to offer help, to protect other people, and to take moral stands. He even chewed out a companion once for siding with a villain’s plan. He also has a habit for putting his hands behind his back when he's, well, pissed, as if he's holding himself back from decking a guy. His bravery takes on shades of his defining kindness, as he will often literally block baddies from harming the companions. Hell, he sacrifices himself for Peri, who in the show’s continuity has only been travelling with him for a single episode. When Nyssa attempts to shoot the Time Lord President for a kangaroo court starring him, his first acts are to get her to stop so she doesn’t hurt anyone and to make excuses for her behavior to said Time Lord President. In a crisis, he often functions like the eye at the center of a level seven shitstorm, and once brought down a corrupt government just by showing up.

Five is very kind. That doesn’t mean he’s boring. Like any Doctor worth his salt, he’s got a fair share of quirks. He strongly dislikes pears, very much likes trains, notes new fangled fashion trends like punk rock safety pins, and in between there’s that celery stuck on his collar. There’s a few other distinctly… well, human mannerisms he’s picked up. He’ll straight up walk out of the TARDIS to calm down when he’s frustrated, bang on the TARDIS console to get it working, and awkwardly apologize for his outbursts afterwards. He even takes pulses correctly. Oh, and his method for choosing directions at forks in the road is the highly scientific coin flip, where he often goes the opposite way the coin picks.

Five is very kind. That doesn’t mean he always was. It took the intervention of humanity, way back in his first incarnation, for him to start overcoming a tendency to disregard life in the pursuit of a shortcut. Oh, he’s usually moral, but moral isn’t quite the same thing as good. Even Five’s got the typical grab-bag of Doctor faults, including a tendency towards arrogance, an assumption he knows what’s best for people, and most importantly of all, a very keen anti-authority streak. Which, okay, sucking up to the Time Lords isn’t a good quality, either, but Five’s got a habit for running instead of taking responsibility, and he’s more scared when the Time Lords intend to make him president of Gallifrey than facing down 90% of his series’ monsters and villains. There’s a cold streak in Five, and the impression that he has to actively try to be a better man at times. He needs his companions just as much as they need him, if not more. His interactions with his companions as they leave prove it, as he’s visibly stricken by Nyssa and Tegan’s departures, especially Tegan’s.

Five is very kind. The universe often isn’t in return. A solid quarter of his serials end in massive body counts, Adric flat out dies under his watch, and for a peaceful sort of person, he ends up with a gun in his hand with alarming frequency. While bad things have always and will always happen to the Doctor and his friends, Five gets distinctively gutted about them. Adric’s death is particularly huge in this regard, and a lot of very important character development spirals out from here, as well as when Nyssa and Tegan leave. Over time, he grows much more concerned over the companions’ well being, much more capable of demonstrating affection, much less impatient, and much less willing to take shit from people. At the very least, he becomes jaded at getting captured or threatened, because when that happens at least once a week it starts feeling like taking a ten minute break.

Five is very kind, but it’s his fallibility and foibles that make him human.

Background: thank god for fandom and wikipedia.

For the record, his current companion line-up is Tegan and Turlough. Also, I’m pulling from the show’s continuity more than anything else, though the Big Finish audios are technically canon.

Abilities:
Time Lord -
The Doctor is an alien from a planet called Gallifrey, and just so happens to be a Time Lord. Some key differences between Time Lords and humans are as follows:

Regeneration:
Like all Time Lords, the Doctor has the ability to regenerate when he dies. What’s capable of killing the Doctor can vary wildly: Four dies from falling off a radio tower, while Ten can jump out a plane without a parachute and be fine. Time Lords can refuse to regenerate, or be unable to find the will to do so, but typically when a Time Lord bites it, they get a new form out of it. They could even regenerate into a female form if they weren’t before, or vice versa. The Doctor is one individual with eleven or so variations, all of them distinct enough to be considered unique but similar enough to be clearly the same person at heart. Each one is commonly referred to by number, usually in the form of either the Xth Doctor or just their number alone, i.e. Five. Time Lords seem to have a hard limit of thirteen regenerations, so a Time Lord on their last one will die for real, although that hasn’t stopped the Master from showing up all the time. They can also die for real if they’re killed again while the regeneration bit is still going on. Lastly, regeneration can be put off, although not forever: both Five and Ten manage to stave off dying for a good chunk of time despite being poisoned or irradiated at the time, respectively.

Timey-Wimey Senses:
The Doctor, being a Time Lord, can basically sense when things are going screwy with time. More than simple Deja Vu, we’re talking about paradoxes, time folding in on itself, stoppages, or any other sort of snag in the way time’s supposed to work. They also have a very good sense of timing, which explains their habit for arriving at the right place at the right time for a proper adventure to ensue. Time Lords are telepathic, to the point of being able to do mindmelds, memory wipes, and communicate with each other over vast distances, although those last three are relatively rare. They can tell their own kind apart, like they’ve got an inbuilt GPS that goes ping when others are close.

Biology:
There’s a lot of little things that make Time Lords different from humans on a biological level, and sometimes how they work can feel a bit inconsistently applied. Most importantly, Time Lords have two hearts, and can survive with only one working, although it greatly weakens them. They also have a very, very different respiratory system, which requires much less oxygen than normal and can even be temporarily stopped. They don’t need to sleep as much as humans, if at all, they tend to be a little more resilient to various maladies and injuries, and reactions to medicines vary widely, with aspirin being toxic to them. More biological facts can be found on this page of the wiki, but the ones listed in this section are the most ability-like of them.

Five lacks the sonic screwdriver that most modern Doctors rely upon, for the record. Got destroyed just around the fire of London, and he decided to forgo getting a new one as a matter of personal taste.

Oh, and given the outfit? Five’s actually pretty good at cricket. He can fence, too. He also knows a good pile of languages, and is in general a very clever sort.

First Person:
[Well, someone’s left their Watch running. It’s video, too, but as it’s the inside of a pocket, it probably isn’t particularly interesting. Well, unless you like darkness, bits of string, and a cricketing ball.]

Where’s Turlough? [Must have gone off somewhere. Again. It’s clear he’s mainly talking to himself, more than anything, although if anyone out there knows, do feel free to chime in.] More importantly, where am I? [And the exasperation kicks in. He feels around in his pockets during the odd minute of wandering here, and then--] Oh, hold on, where’d this come from?

[Ta-da. Plus one Watch.] Oh, a hitchhiking watch. That’s a new one. Shame I left my towel back on the--

Oh, no, no, don’t tell me. [Examining the watch goes here. It’s blinky and glowy and that means--] Wonderful. Just what I needed, trapped in some pocket dimension and the technology’s turned against me.

[Much louder, after the watch is placed down on top of a suspiciously suitable wall.] Excuse me, if somebody out there’s hearing this, could you kindly introduce yourself? Or selves, I’m not too picky on that point.

Lovely place you’ve got here, by the way. [He doesn’t sound thrilled. But it’s not important, because for the moment, the video’s ended.]

Third Person:

Most evil laboratories were roughly the same on the surface. But, as always, the devil lurked in the details. Usually not literally, although he wouldn’t be surprised if something out there was itching to prove him wrong. This particular laboratory lacked the various sigils and candles that tended to indicate an attempt at summoning an ancient evil, although he’s not particularly willing to take his chances discounting it this early. The thing was, evil lurked everywhere, with or without devils to urge it along. And everybody, everywhere, had their own sort, poking and prodding people in whichever direction they liked.

No, this laboratory seemed to be more along the science spectrum. Bubbling liquids in test tubes. Clean, precise measuring instruments. Chrome on every surface. Stainless steel would be more practical, but he supposed practical wasn’t often a high consideration on the evil scientist checklist. Wires trailed along the floor, held together in tightly knit bands. Panels lit up on the tabletops as he ran his hands over them, beeping reassuringly when he pressed down. Well, reassuring for someone. Beeping in these places tended to indicate that things were working properly. He didn’t much like that, at the moment.

The tools were the worst. They always were. In this case, they were meticulously cleaned, polished to a shine to rival the chrome table tops. Sharp edges, separators, clippers, and ends of soldering wire, kept in metallic cups like bouquets of daisies. They’d cared about the look of things, whoever they were. Enough to make it look clean and neat, as if that made the difference, as if scalpels weren’t being used the way thugs apply hammers. But no. They probably had more purpose than that. People with scalpels always did.

He circled the room once more, poking and prodding at the various wiry appendages. He came to a stop somewhere in the middle, his loosely held fist resting on one of the tables. It activated a display. A schematic appeared, holographic, overlayed on the table. Of a person. Lines along it, like butcher paper denoting the cuts of beef. On a person. Red wires along circulatory systems, blue along nerve endings, green along extremities. For a person.

A sharp pain lanced through his hand, and when he lifted it up, he noticed the table’s screen cracking into spiderwebs beneath it. Odd. He didn’t feel very upset about that. It helped that he knew someone who was going to be. A moment later, he stormed out of the room to find them.

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